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Rebekah Sutton
Rebekah Sutton
2D Concept Artist and Narrative Designer
Nashport, United States

Summary

Creative Digital Artist with 16 years of experience in digital design, web content creation, and user interface design. Proven ability to enhance user engagement and accessibility through innovative digital solutions. Proficient in Adobe Creative Suite, Unity, and web design. Adept at delivering quality work on tight deadlines.

Skills

2D AnimationConcept ArtConcept DesignDigital PaintingIllustrationStoryboardingWeb DesignCharacter ModelingTexturingCharacter DesignUI DesignCharacter AnimationProp DesignCreature DesignTypographyProduct DesignWorld BuildingStorytellingLogo DesignWritingWeapon DesignAsset DesignAdobe Creative SuiteMicrosoft OfficeWireframingTechnical Skills

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
Premiere
Premiere
Dreamweaver
Dreamweaver
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Canva
Canva
Sketch
Sketch
Godot
Godot
Figma
Figma

Productions

    • Video Game
      Mars Colony Challenger
    • Year
      2013
    • Role
      3D modeler, texturer, scene designer
    • Company
      Hyperkat Games

Experience

  • 2D Concept Artist at Icarus Development
    US
    January 2025 - Present

    Creating 2D Character and Asset Art for a science fiction game.

  • Digital Artist at The MAD Network
    London, GB
    April 2024 - Present

    Delivered high-quality maps and assets with tight deadlines, leading to a 10% increase in client satisfaction.

    As a Map artist with over 5 years of personal, specialized experience, created custom battle maps for various TTRPG Virtual Tabletops.

    Collaborated with the team to innovate and meet industry standards, resulting in a 15% improvement in project delivery times.

    Utilized Roll20 and Foundry VTT features, integrating dynamic elements to create a more interactive experience.

  • Ghostwriter at eGlobal Publishing
    New York, US
    April 2024 - Present

    Authored engaging fiction for online platforms, significantly increasing reader engagement and platform traffic.

    Elevated manuscript quality through professional copy-editing services, ensuring polished, error-free final products that meet publication standards.

    Adapted writing styles to match author and audience preferences, leading to increased reader satisfaction and author acclaim.

    Enhanced narrative development by collaborating with authors to create compelling storylines across genres, resulting in highly praised and widely read content.

  • Marketplace Creator at Roll 20
    US
    January 2018 - Present

    A Marketplace Creator creates original maps, assets, tokens and content for Roll20’s Virtual Tabletop platform.

    Produced hundreds of custom drawings and artwork for player tokens and characters, catering to various genres and enhancing user experience.

    Developed assets that resonated with a wide audience, contributing significantly to the platform's growth and popularity.

    Boosted marketplace sales by 25% through the creation of high-quality, tailored assets and images for virtual tabletops.

  • Image Editor at Screen Rant
    US
    May 2023 - June 2023

    Edited and enhanced over 50 gaming images for key articles, such as Legend of Zelda: Tears of the Kingdom’s release and STAR WARS Jedi: Survivor, ensuring high-quality visuals for readers.

    Integrated feedback seamlessly to ensure images met editorial standards, contributing to a cohesive visual experience.

    Utilized advanced editing software to select and refine images, aligning with editorial standards and increasing workflow by 10%.

  • Graphic Designer at Richard Robins Web Services
    GB
    June 2011 - May 2018

    Created and managed UI elements, icons, emojis, banners, borders, and other assets for text-based games, forums, and discussion sites, resulting in a 20% increase in user engagement.

    Developed and maintained visual elements that improved user experience, leading to a 15% reduction in bounce rate.

    Ensured the timely delivery and upload via filezilla of high-quality assets, consistently meeting project deadlines and exceeding client requirements by 95%.

  • Logo Designer at Generation One Love
    October 2014 - February 2015

    While I worked for Generation One Love, I did the following:

    •Created impactful logo concepts and a logo design for the

    website One Love

    •Utilized creativity and design skills to deliver a visually

    appealing and memorable logo

    •Worked closely with the client to understand their vision

    and translate it into a successful logo design

  • Internal QA Tester at ArenaNet
    January 2010 - December 2013

    While working here, I:

    •Tested in-development content, mechanics, and function for an upcoming game during the development, pre-alpha, alpha, beta, release, and post release.

    •Provided valuable ideas and feedback to improve the

    game's overall quality and user experience.

    •Participated in team projects, demonstrating an ability to

    work collaboratively and effectively.

    •Learned and adapted quickly to new technology and

    software applications.

  • Logo Designer at Gardener's Corner
    GB
    March 2013 - May 2013

    Designed and created 10+ nature-themed logo mockups, ensuring a cohesive visual identity across all elements.

    Produced high-quality images weekly, meeting client standards and deadlines.

    Engaged with clients to showcase logo examples, gathering feedback to ensure client satisfaction.

  • Logo Designer at Geneology Specialists
    GB
    July 2012 - November 2012

    Developed and executed innovative logo concepts for the Genealogy Specialists website, creating a visually compelling design that effectively represented the company's focus on ancestry.

    Increased user engagement and satisfaction through precise communication of the website's purpose.

    Attracted potential customers with a captivating logo, leading to increased website traffic and customer acquisition.

  • 3D Artist at Hyperkat Games
    Portsmouth, US
    July 2010 - August 2011

    Created 3D models for a Mars Simulation game using Maya, including machines, interior and exterior buildings, and environments.

    Developed high-quality textures and materials using Photoshop, photography, and Unity 3D, enhancing the game's visual environment.

    Conducted UV mapping and optimized collision on 3D assets, improving game-play and performance.

    Implemented dynamic lighting and animations for machines, bringing them to life within the game.

    Leveraged Unity 3D coding expertise and UI design skills, designing immersive user experiences and interactive interfaces.